McCaulay

Vulnerability Research & Exploit Development

Author: McCaulay

No Tokens Required: A Movie Power Virtual Reality Breakout Exploit

21 July 202522 January 2026 McCaulayVulnerability Research

During summer 2024, I went on holiday and encountered multiple virtual reality (VR) arcades containing a vulnerability which allowed me to breakout and pop a Windows command prompt on the arcade machine.

mast1c0re: Part 3 – Escaping the emulator

17 February 202322 January 2026 McCaulayVulnerability Research

Introduction In the previous post, we developed a traditional stack buffer overflow exploit in the Okage: Shadow King game which resulted in us being able to execute arbitrary code from within a PlayStation 2 ELF that was embedded inside the exploitable game save file. In…

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mast1c0re: Part 2 – Arbitrary PS2 code execution

10 February 202322 January 2026 McCaulayVulnerability Research

In this post we develop a stack-buffer overflow exploit for the PS2 Okage: Shadow King game.

mast1c0re: Part 1 – Modifying PS2 game save files

8 February 202322 January 2026 McCaulayVulnerability Research

Modifying PS2 game save files by creating a PSU file format parser.

mast1c0re: Introduction – Exploiting the PS4 and PS5 through a game save

8 February 202322 January 2026 McCaulayVulnerability Research

Introduction The following multi-part blog series will cover how I (McCaulay Hudson) developed the mast1c0re exploit on both the PlayStation 4 and PlayStation 5. The initial research on the vulnerabilities used within this blog series were conducted by CTurtE with assistance from flatz, balika011, theflow0,…

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Recent Posts

  • No Tokens Required: A Movie Power Virtual Reality Breakout Exploit
  • mast1c0re: Part 3 – Escaping the emulator
  • mast1c0re: Part 2 – Arbitrary PS2 code execution
  • mast1c0re: Part 1 – Modifying PS2 game save files
  • mast1c0re: Introduction – Exploiting the PS4 and PS5 through a game save

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